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AI Insights · Timothy · October 2023

Top 5 Roguelike Games on iOS in Europe for Q3 2023

In Q3 2023, top roguelike games on iOS in Europe demonstrated varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance.

Top 5 Roguelike Games on iOS in Europe for Q3 2023

In the third quarter of 2023, the top five roguelike games on iOS in Europe displayed diverse trends in their weekly downloads, revenue, and active user counts. This analysis, based on data from Sensor Tower, highlights the key metrics for each game.

Hero Wars: Alliance had a notable quarter with fluctuations in its weekly revenue and active user base. Revenue peaked at around $542K in mid-July and maintained high values, reaching approximately $521K by the end of September. Downloads peaked in mid-July at 39K but saw a decline towards the end of the quarter, stabilizing around 16K. Active users started at around 144K in late June, fluctuating throughout the quarter, and ending at about 134K.

Legend of Slime: Idle RPG War showed varied performance across the quarter. Weekly revenue saw highs of approximately $87K in mid-August, tapering off to around $33K by the end of September. Downloads were strongest in mid-July with 30K but dropped significantly to around 7.6K by the quarter's end. Active users started at 115K in late June, gradually declining to about 63K by late September.

Black Deck - Card Battle TCG experienced a steady increase in weekly revenue, peaking at nearly $79K at the end of July. Downloads reached their highest in mid-July with 19K but decreased to around 7.2K by the end of September. Active users grew consistently, beginning at 34K in late June and nearly tripling to 96K by the end of the quarter.

Soul Knight had a modest quarter with stable performance. Revenue saw a slight increase, peaking at approximately $7K in mid-July. Downloads remained relatively consistent, averaging around 13K per week, and active users started at 170K in late June, peaking at 204K in mid-July before settling at around 155K by the end of September.

Diablo Immortal had a dynamic quarter with significant fluctuations in revenue and user metrics. Weekly revenue peaked at about $254K in late June and saw another high of $226K by the end of September. Downloads were highest in mid-July at 23K but decreased to around 5.6K by the quarter's end. Active users started at 235K in late June and gradually declined to around 192K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023